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Eyefinity 3D Background by TheCleverFox Eyefinity 3D Background by TheCleverFox
I recently got myself a nice Eyefinity three-monitor setup, but I didn't have an appropriately awesome background to fill it! Thus, I whipped this up in Blender so I would have something to keep my screenspace happy. The actual horizontal resolution of 3 1080p screens is 5760, but this comes out to a nice 6100 pixels wide to include the bezel compensation I set up and then some. Comment if you like, download and use if you love! This can be used on any monitor with a vertical resolution of 1080 pixels or less (aka almost any monitor you didn't pay 2 grand for).

Modeled and rendered in Blender.
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:iconjuubion:
juubion Featured By Owner Sep 15, 2012  Hobbyist Digital Artist
I love this thanks!!! for me bg on my compu!!XD
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:iconsnowleopard217:
SnowLeopard217 Featured By Owner Mar 30, 2012  Student
nice, I quite like the curving floor plane. What is it exactly? (the object I mean)

P.S. The Dell Ultrasharp u2711 is < 1k, res = 2560x1440
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:iconthecleverfox:
TheCleverFox Featured By Owner Mar 30, 2012  Student Filmographer
First off, thanks! And it is just a curvey bowl-shaped surface with a neat texture made with FilterForge and a normal map. I just made it by extruding the surface of a plane a couple of times and subsurfacing it.

And second: I didn't realize those monitors were only $700! I'm so used to those ridiculous Mac Cinema displays. My only point is though that if you're not sure what your monitor's resolution is, its prooooobably not going to be a 3.6MP display, haha.
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:iconsnowleopard217:
SnowLeopard217 Featured By Owner Mar 30, 2012  Student
yes, the floor is simple, but most people tend to render objects on a flat surface. With this piece, the curved surface completes the image by adding extra detail and preventing the viewer from "gazing off into the distance".

What are the objects though? motors, batteries, abstract?
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:iconthecleverfox:
TheCleverFox Featured By Owner Mar 30, 2012  Student Filmographer
I intended the objects to be a container for some kind of high-energy material. I imagined they would be well-ventilated, strong, space-agey, have an overly-complicated shape, and have a way to monitor their status in case of some kind of breach (hence the litte glowy dial panels on the side).

And thank you! Its those little things you slowly pick up on over the years that really help sell a render, or any art piece for that matter.
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:icondead-portalist:
Dead-Portalist Featured By Owner Mar 29, 2012
Crazy idea, and I don't know if it's even in the remote range of correct, but maybe a depth map based on the DoF set to an empty in the center of your scene, then gaussian blur that depth map (after exporting to a B/W image), then apply it as a mask to a gaussian blur filter in photoshop? I've seen the basic idea of depth maps, but I don't know if it would work in this case. If blurring it before using it as a mask doesn't work, then try without blurring it first and see what the difference is. Granted, this wouldn't work on an animation, but a still image should be just fine.

Again, I'm working just from pure imagination with bits and pieces of my 3D knowledge, so I could be completely wrong.
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:icondead-portalist:
Dead-Portalist Featured By Owner Mar 29, 2012
That was meant to be a reply... oops...
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:iconthecleverfox:
TheCleverFox Featured By Owner Mar 30, 2012  Student Filmographer
That does work in theory, but in practice it gets a lot more complicated. First off, the depth map is generated with the .exr image file I used, so I am not really sure how much control I have over the data inside of it. It might be just as simple as extracting it and later using a DoF plugin that uses an external depth map, but I have run into similar problems with that as well.

The issue with using it as a gaussian blur mask is that it does not change the amount of blur based on the map lightness, just the opacity. This is fine for extremely subtle blurs (~2px or less) but for anything high, like around 20px in the far back like I have here, you run into it blending a perfectly sharp image onto a completely blurred one. Again, you could fix this by making a series of blurs that each correspond to a certain depth and blah blah blah way too much work for a silly background.

Thanks for the input! Always good to get new perspectives.
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:icondead-portalist:
Dead-Portalist Featured By Owner Mar 29, 2012
Oh damn, that DoF~ Bit of a harsh transition between in-focus and out-of-focus in my opinion. Also, there's a seam in the middle which I think would take away from your view on the center monitor.
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:iconthecleverfox:
TheCleverFox Featured By Owner Mar 29, 2012  Student Filmographer
I agree about the DoF. I was struggling with After Effect's interpretation of the 3D channel data and no matter what I did I could not feather out that transition. If anybody has any input on how to lessen that in AfterEffects that would be most appreciated.

The seam was generated because Blender unfortunately does not have an option to type in a value (as far as I know) to render a specific region which caused problems because I was rendering the image three different times across six different computers simultaneously. 1: to speed things up and 2: to reduce the crazy noise caused by the blurred reflection of the HDRI (again, if anyone knows how to alleviate that, that would be awesome). All in all, you are essentially viewing me no longer giving a damn about the fact that, regardless of how much the channel math SHOULD have summed, it was giving me seams because I hand-drew each of the regions.

Eventually I will figure out the problems and re-upload. In the meantime, take solace in the fact that the problem was not in free Blender, but instead in the $1,000 compositing program. :D
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:iconzandernicolic:
ZanderNicolic Featured By Owner Mar 29, 2012  Professional Digital Artist
I like it. Nice concept and sound composition. Not an easy task for so unusual a format.
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:icondarklogicdesign:
DarklogicDesign Featured By Owner Mar 27, 2012  Professional Digital Artist
Just awesome!
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:iconjonesiantojones006:
JonesIantoJones006 Featured By Owner Mar 25, 2012  Hobbyist General Artist
While I am jealous beyond words at your Eyefinity set up, I've got to say I truly LOVE this wallpaper. It never fails to amaze me at what a true artist can create with Blender. (Not to mention it gives me something to strive for: attaining THIS level is true magnificence!)
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:iconthecleverfox:
TheCleverFox Featured By Owner Mar 27, 2012  Student Filmographer
Thanks very much! This whole scene is actually deceptively simple. Its fun to experiment and see what you can do, but when you stay within your means for an exhibition piece you can really come up with something nice ;)
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Submitted on
March 24, 2012
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